version 101 // colors.ini // // Supergreen v9 by Ezhar Fairlight // // v9 - updated for SL 1.6 // v8 - Updated for SL 1.5 // v7 - Changed nasty yellow in Gesture Edit window when previewing a gesture // // // This file specifies colors that are used in the user interface. // The colors are in the format: // 0 0 0 255 = black, fully opaque // 255 255 255 255 = white, fully opaque // 0 0 0 128 = black, half transparent // The file version must appear before any comments. // Comments must start at the beginning of a line. // Set tab stops to 4 for best alignment. AvatarNameColor 0 255 0 255 // Color of the names over avatar heads BalanceTextColor 0 255 0 255 // the cash balance text in the upper right corner of the screen // These are tinting the button graphics ButtonColor 150 225 50 200 // tint of gradient buttons (View -> Toolbar) ButtonImageColor 230 255 230 255 // tint of pixmap buttons (such as checkboxes) and tabs // Text labels for buttons, like the "OK" text ButtonLabelColor 230 255 230 255 // some of the gradient buttons ButtonLabelSelectedColor 0 255 0 255 // active (like "Fly" on the bottom bar) ButtonLabelDisabledColor 150 175 150 200 // some of the disabled gradient buttons ButtonLabelSelectedDisabledColor 255 0 0 255 // ?? // drop-down boxes ButtonSelectedBgColor 255 0 255 255 // ?? ButtonSelectedColor 0 200 0 200 // background of drop box when clicked ButtonUnselectedBgColor 255 0 0 255 // ?? ButtonUnselectedFgColor 255 0 0 255 // ?? ButtonBorderColor 0 255 0 100 // the default buttons border (such as "search" in the finder) ChatHistoryBgColor 0 100 0 100 // chat history background ChatHistoryTextColor 235 255 235 255 // text in about box CloseboxImageColor 0 255 0 255 // the X ColorDropShadow 0 50 0 200 // The drop shadow behind windows and menus. The button one is baked into the graphic. DefaultBackgroundColor 0 50 0 100 // unfocused windows DefaultHighlightDark 0 0 255 255 // ?? DefaultHighlightLight 0 100 0 200 // the frame around input boxes that don't have the focus DefaultShadowDark 0 50 0 200 // the shadow of that frame DefaultShadowLight 255 100 0 200 // ?? FocusColor 0 200 0 200 // Color of the rectangle around input boxes with keyboard focus. FocusSecondaryColor 255 0 255 255 // ?? GridFocusPointColor 255 0 255 255 // ?? GridlineColor 255 255 0 192 // the building grid HealthTextColor 0 255 0 255 // colour of the text behind the "life" heart on damage enabled land HelpBgColor 235 255 235 200 // help window background HelpFgColor 0 0 0 255 // help window foreground (text) // help window only HelpScrollTrackColor 0 50 0 200 // background of scrollbar HelpScrollThumbColor 255 255 255 255 // moveable part of scrollbar (for some reason this scrollbar has a blue graphics, so this color tints it accordingly) HelpScrollHighlightColor 255 0 255 255 // ?? HelpScrollShadowColor 255 0 255 255 // ?? // labels of input dialog elements (such as "Share with group" in the edit window) LabelDisabledColor 175 200 175 200 // disabled input element LabelSelectedColor 0 255 0 255 // in the finder, text of selected event LabelSelectedDisabledColor 255 0 255 255 // ?? LabelTextColor 235 255 235 255 // text labels MapAutopilotColor 255 0 255 255 // ?? MenuBarBgColor 0 50 0 200 // the menu bar background MenuNonProductionBgColor 255 0 255 255 // ?? MenuDefaultBgColor 0 50 0 200 // the menu background (when one is opened) MenuItemDisabledColor 175 200 175 200 // text of a disabled menu item MenuItemEnabledColor 235 255 235 255 // text of a menu item MenuItemHighlightBgColor 0 200 0 200 // background of the selected menu item MenuItemHighlightFgColor 235 255 235 255 // text of the selected menu item MenuPopupBgColor 0 100 0 200 // context-sensitive menu background (right-click in inventory) NetMapBackgroundColor 0 50 0 50 // background of the mini-map // Notify boxes are the slide-down notifications at the // top-right of the screen. NotifyBoxColor 0 100 0 200 // object IMs / dialogs NotifyTipColor 0 100 0 200 // online notifications OpaqueBackgroundColor 0 50 0 200 // focused window background PieMenuBgColor 0 100 0 200 // obvious PieMenuLineColor 0 50 0 200 // color names PieMenuSelectedColor 0 200 0 200 // for a change! // Colors for property lines and land ownership overlay PropertyColorAvail 0 0 255 100 // public land PropertyColorGroup 0 255 255 100 // group owned PropertyColorOther 255 0 0 100 // owned by other people PropertyColorSelf 0 255 0 100 // my own land PropertyColorForSale 255 255 0 100 // for sale PropertyColorAuction 128 0 255 100 // for auction ScrollBgReadOnlyColor 0 80 0 200 // background of gesture editor while previewing ScrollBgWriteableColor 0 100 0 200 // background of group list ScrollBGStripeColor 0 200 0 50 // the interleaved striping in the finder ScrollDisabledColor 0 0 255 200 // ?? ScrollSelectedBGColor 0 225 0 200 // the highlight of the selected list item ScrollSelectedFGColor 235 255 235 255 // the text of the selected list item ScrollUnselectedColor 0 0 0 255 // the text in a dropbox ScrollHighlightedColor 0 150 0 200 // mouse hover ScrollbarThumbColor 0 255 0 255 // scrollbar highlight when mouseover ScrollbarTrackColor 0 100 0 200 // background of scrollbar // Outline for selected objects in world SilhouetteParentColor 255 255 0 255 // parent prim SilhouetteChildColor 171 212 245 255 // child prims HighlightParentColor 128 128 0 255 // ?? HighlightChildColor 86 106 122 255 // ?? ContextSilhouetteColor 0 255 0 255 // For "context" highlighting, when not in edit mode // Horizontal sliders, as in the audio preferences SliderDisabledThumbColor 0 0 0 255 // ?? can't find a disabled slider SliderThumbCenterColor 0 200 0 200 SliderThumbOutlineColor 0 100 0 200 SliderTrackColor 255 0 0 255 // ?? TextBgFocusColor 235 255 235 200 TextBgReadOnlyColor 170 180 170 200 TextBgWriteableColor 215 235 215 200 TextCursorColor 0 255 0 255 TextFgColor 0 0 0 255 TextFgReadOnlyColor 25 40 25 200 // text in disabled input fields (preferences/network) TextFgTentativeColor 255 255 0 255 // ?? ScriptBgReadOnlyColor 170 180 170 255 // the background of "You're not allowed to view this script" // Pop-up tips on UI elements and in-world objects ToolTipBgColor 0 100 0 200 ToolTipBorderColor 255 0 255 150 // ?? ToolTipTextColor 235 255 235 255